Fedil's Blog A unique individual with a unique perspective

Volleyball at Sneaky Pete's

Summer time sand volleyball at Sneaky Pete's. We use to go all the time and it was so fun. Hopefully we can revive it this summer!

My blog seems to have taken a turn toward the technical side lately because my life has been really busy trying to get an app company going. I'm hoping it will be successful enough that all the hard work will be rewarded and it will lead to being able to enjoy life more. With that in mind, summer is approaching fast and I'm definitely going to make time for some fun.

I love summer time because there are a lot of things to do. One thing I'm really looking forward to is taking my boat out on the weekends. This will either be for fishing, wakeboarding, or just chilling at party cove. I'm also hoping to get enough of my friends together on some weekends and play some sand volleyball. It would be fun to start some Sundays out on the sand courts and then head out on the boat to cool off in the water.

Not sure what else is going on during the summer, but I'm hoping to get out more. Last year I did a lot and made a point to do something "big" every month. Think I'm going to have to force myself to do that again. No reason to work so hard if you don't kick back and have a little fun too! So if something is fun going on this summer feel free to invite me out.

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When trying to become a developer for iPhone and iPad apps it takes more than just coding skills. I understood this when I decided to take on the task, but I didn't really know how important the other aspects were. Besides coding you need to always think about the graphics, marketing, and promotional techniques.

Having a solid coded app and a graphically appealing app are important but are not as important as marketing and promoting. No matter how good your app is it won't be successful if people don't know about it. There are a ton of apps in the iTunes App Store, so you have to try to get your app seen by as many people as possible.

I didn't know how hard this would be at first. I figured, like most, that if you developed a nice product that it could sell itself. While this is true in a sense, it can only sell itself if people know about it or stumble across it. So I started doing research on ways I could work on promoting my apps as I develop them. I'm still working on figuring out what works and what doesn't.

For my first game, RatScrew, I decided to try a couple of services to see if it would help things along. The two I chose were prMac and iSpreadNews. prMac is basically a press release distribution service. They will distribute your press release about your game to their vast distribution network. This will get the name of your app out there and get some exposure. Hopefully this will be seen by other news and iPhone and iPad app sites. They also have a press release writing service where you can pay them to draft your press release.

iSpreadNews is more of a submission service. They submit your app to a variety of iPhone and iPad app related forums, review sites, and blogs. There are no guarantees that any of the sites will review or even publish your apps info, but it is another way to get it out there. iSpreadNews service also reaches international sites. So it helps expand your market beyond just the US. This has a good side effect. If your app gets popular in one of the other iTunes App Stores then it might get noticed by US review sites.

I will probably use both these services again when I release my next app. After that time I'll have an idea of how effect they are and give a review on each service.

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RatScrew for the iPhone and iPad has officially been released and is available on the iTunes App Store. RatScrew is an iOS game adaptation of the fun card game Egyptian Ratscrew. Some other common names for the game are Egyptian War, Egyptian Rat War, Egyptian Rat Slap, ERS, or just Slaps. No matter what you call it, it is highly addictive and fun.

RatScrew does a good job of capturing the feel of playing the real card game. It even has fun sounds that will make you feel like you are really slapping someone. It also has customizable slap rules so you can set up the game how you like. The game allows you to play against the computer, but the real fun is getting together some of your friends and playing. You can play up to 4 total people. Of course if you are going to have that many people, the iPad is probably a better choice to play on since it has a bigger screen.

This game is also appropriate for any age. So it is also a fun family game. Since it is a game based on pattern recognition and reflexes, it will also help kids develop or hone those skills. So it is entertaining and educational!

So whether you are an Egyptian Ratscrew veteran or are completely new to the game, you'll have a blast playing this game. RatScrew is available on the App Store now.

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Pond skimming contestant flipping out of pond.

The pond skimming contest at Sipapu was very fun. Here one of the contestants is doing a flip as he reaches the back of the pond.

Even though I have been very busy lately, I made some time hit the slopes for one last run before the season ended. I wish there was some place even closer, but Sipapu is definitely worth the trip. We managed to make it out there a little earlier than last year and the conditions were pretty good for the most part.

At times it was a little warm and I wish I was a better boarder so I could have went without my jacket, but all is good. The conditions held up pretty good while we were there. The biggest hazard was getting on the lift. The snow would melt and there would be huge puddles of water. At times it was like wakeboarding to get on the lift. Overall though this was a minor inconvenience for the amount of fun we were having on the slopes.

The first day we were there they pretty much had all the trails open. After that they started closing down trails depending on the conditions. I believe they only ended up closing 3-5 trails the whole time we were there.

On our second to last day there we took a break from snowboarding and watched the annual pond skimming. They made a 94 foot pond at the bottom of the slopes and had a contest. Each contestant would try to skim across the pond and make it all the way across. They would then be judged on their effort and get bonus points for any tricks they did after they made it across. The contest had both skiers and snowboarders. It appeared that snowboarders had an easier time since they didn't have to worry about keeping both feet perfect. Some of the wipeouts were hilarious. I imagine that will be what we look like next year!

Sipapu was awesome as always. It sucks that it is already the end of snowboarding season. We definitely didn't make enough trips. Hopefully we will be a little better prepared next year and will actually make at least 3-4 trips! Too bad I didn't win the lottery the other night or I could find places to snowboard year round!

Photos: Sipapu 2012

Video: Snowboarding Sipapu Spring 2012 with Jumps!

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RatScrew Play Screenshot

Screenshot of RatScrew game play. It is a highly addictive and sometimes frustrating game!

I finally finished my second iOS app, RatScrew. It took a little longer than I figured, but I think overall it is a very good product. It is definitely highly entertaining! It is based on the fun and addictive card game Egyptian Ratscrew.

This is my first game and as such there was a lot to learn in the way of unanticipated bugs. In programming a normal app it is pretty straight forward and there really is only a set way the user interacts with the app. Unfortunately with a game it is a lot less predictable. During play testing a lot of bugs came up that I just never even anticipated because my approach was too logical in the way game play is supposed to go.

This was a great learning experience though and really helped me see where I can improve for updates and other games I want to develop. Now unfortunately is the waiting game. It normally takes Apple about 7 days to review apps and get them on the iTunes App Store. So I am anticipating a release date of April 5th for RatScrew for the iPhone/iPad. This of course is if they don't find anything wrong during the approval process. I'm keeping my fingers crossed!

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